The Future: six drivers of global change Part 32

/

The Future: six drivers of global change



The Future: six drivers of global change Part 32


7 "The round globe is a vast brain, instinct with intelligence"


Nathaniel Hawthorne, The House of the Seven Gables (Boston: Ticknor, Reed, & Fields, 1851), p. 283.


8 "where knowledge and ideas are received, sorted"


H. G. Wells, World Brain (London: Ayer, 1938).


9 World Wide Web on Google for some of the estimated one trillion web pages


Jesse Alpert and Nissan Hajaj, "We Knew the Web Was Big...," Google Official Blog, July 25, 2008, http://googleblog.blogspot.com/2008/07/we-knew-web-was-big.html.


10 network of human thoughts that he termed the "Global Mind"


Pierre Teilhard de Chardin, The Future of Man (1964), chap. 7, "The Planetisation of Man."


11 "We shape our tools, and thereafter, our tools shape us"


McLuhan, Understanding Media.


12 "a very complex organism that often follows its own urges"


Kevin Kelly, What Technology Wants (New York: Penguin, 2010).


13 we are spending more and more time "alone together"


Sherry Turkle, Alone Together: Why We Expect More from Technology and Less from Each Other (New York: Basic Books, 2011); Robert Kraut et al., "Internet Paradox: A Social Technology That Reduces Social Involvement and Psychological Well-Being?," American Psychologist 53, no. 9 (September 1998): 101731; Stephen Marche, "Is Facebook Making Us Lonely?," Atlantic, May 2012.


14 "Internet Use Disorder" in its appendix for the first time


Tony Dokupil, "Is the Web Driving Us Mad?," Daily Beast, July 8, 2012.


15 estimated 500 million people


Jane McGonigal, "Video Games: An Hour a Day Is Key to Success in Life," Huffington Post, February 15, 2012, http://www.huffingtonpost.com/jane-mcgonigal/video-games_b_823208.html.


16 as much time playing online games as they spend in cla.s.srooms


Ibid.


17 the average online social games player


Mathew Ingram, "Average Social Gamer Is a 43-Year-Old Woman," GigaOM, February 17, 2010, http://gigaom.com/2010/02/17/average-social-gamer-is-a-43-year-old-woman/.


18 55 percent of those playing social games


Ibid.


19 generate 60 percent of the comments and post 70 percent of the pictures on Facebook


Robert Lane Greene, "Facebook: Like?," Intelligent Life, May/June 2012, http://moreintelligentlife.com/content/ideas/robert-lane-greene/facebook?page=full.


20 to the amount of time we are spending online


Nicholas Carr, The Shallows: What the Internet Is Doing to Our Brains (New York: Norton, 2010).


21 control group not informed that the facts could be found online


John Bohannon, "Searching for the Google Effect on Peoples Memory," Science, July 15, 2011.


22 began to lose some of their innate sense of direction


Alex Hutchinson, "Global Impositioning Systems," Walrus, November 2009.


23 studies indicate that it is a literal reallocation of mental energy


Carr, The Shallows.







Tips: You're reading The Future: six drivers of global change Part 32, please read The Future: six drivers of global change Part 32 online from left to right.You can use left, right, A and D keyboard keys to browse between chapters.Use F11 button to read novel in full-screen(PC only).

The Future: six drivers of global change Part 32 - Read The Future: six drivers of global change Part 32 Online

It's great if you read and follow any Novel on our website. We promise you that we'll bring you the latest, hottest Novel everyday and FREE.


Top